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Testing the limits of fine-tuning to improve reasoning in vision language models

arXiv.org Artificial Intelligence

Pre-trained vision language models still fall short of human visual cognition. In an effort to improve visual cognition and align models with human behavior, we introduce visual stimuli and human judgments on visual cognition tasks, allowing us to systematically evaluate performance across cognitive domains under a consistent environment. We fine-tune models on ground truth data for intuitive physics and causal reasoning and find that this improves model performance in the respective fine-tuning domain. Furthermore, it can improve model alignment with human behavior. However, we find that fine-tuning does not contribute to robust human-like generalization to data with other visual characteristics or to tasks in other cognitive domains.


Learning to See Physics via Visual De-animation

Neural Information Processing Systems

We introduce a paradigm for understanding physical scenes without human annotations. At the core of our system is a physical world representation that is first recovered by a perception module and then utilized by physics and graphics engines. During training, the perception module and the generative models learn by visual de-animation -- interpreting and reconstructing the visual information stream. During testing, the system first recovers the physical world state, and then uses the generative models for reasoning and future prediction. Even more so than forward simulation, inverting a physics or graphics engine is a computationally hard problem; we overcome this challenge by using a convolutional inversion network. Our system quickly recognizes the physical world state from appearance and motion cues, and has the flexibility to incorporate both differentiable and non-differentiable physics and graphics engines. We evaluate our system on both synthetic and real datasets involving multiple physical scenes, and demonstrate that our system performs well on both physical state estimation and reasoning problems. We further show that the knowledge learned on the synthetic dataset generalizes to constrained real images.


Visual cognition in multimodal large language models

arXiv.org Artificial Intelligence

A chief goal of artificial intelligence is to build machines that think like people. Yet it has been argued that deep neural network architectures fail to accomplish this. Researchers have asserted these models' limitations in the domains of causal reasoning, intuitive physics, and intuitive psychology. Yet recent advancements, namely the rise of large language models, particularly those designed for visual processing, have rekindled interest in the potential to emulate human-like cognitive abilities. This paper evaluates the current state of vision-based large language models in the domains of intuitive physics, causal reasoning, and intuitive psychology. Through a series of controlled experiments, we investigate the extent to which these modern models grasp complex physical interactions, causal relationships, and intuitive understanding of others' preferences. Our findings reveal that, while these models demonstrate a notable proficiency in processing and interpreting visual data, they still fall short of human capabilities in these areas. The models exhibit a rudimentary understanding of physical laws and causal relationships, but their performance is hindered by a lack of deeper insights - a key aspect of human cognition. Furthermore, in tasks requiring an intuitive theory of mind, the models fail altogether. Our results emphasize the need for integrating more robust mechanisms for understanding causality, physical dynamics, and social cognition into modern-day, vision-based language models, and point out the importance of cognitively-inspired benchmarks.


Physical Primitive Decomposition

arXiv.org Artificial Intelligence

Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and interact with the world. In this paper, we study physical primitive decomposition---understanding an object through its components, each with physical and geometric attributes. As annotated data for object parts and physics are rare, we propose a novel formulation that learns physical primitives by explaining both an object's appearance and its behaviors in physical events. Our model performs well on block towers and tools in both synthetic and real scenarios; we also demonstrate that visual and physical observations often provide complementary signals. We further present ablation and behavioral studies to better understand our model and contrast it with human performance.


Learning to See Physics via Visual De-animation

Neural Information Processing Systems

We introduce a paradigm for understanding physical scenes without human annotations. At the core of our system is a physical world representation that is first recovered by a perception module and then utilized by physics and graphics engines. During training, the perception module and the generative models learn by visual de-animation --- interpreting and reconstructing the visual information stream. During testing, the system first recovers the physical world state, and then uses the generative models for reasoning and future prediction. Even more so than forward simulation, inverting a physics or graphics engine is a computationally hard problem; we overcome this challenge by using a convolutional inversion network. Our system quickly recognizes the physical world state from appearance and motion cues, and has the flexibility to incorporate both differentiable and non-differentiable physics and graphics engines. We evaluate our system on both synthetic and real datasets involving multiple physical scenes, and demonstrate that our system performs well on both physical state estimation and reasoning problems. We further show that the knowledge learned on the synthetic dataset generalizes to constrained real images.